using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public partial class MagicaDirectionalWind : WindComponent
    {
        public override ComponentType GetComponentType()
        {
            throw new NotImplementedException();
        }

        public override PhysicsManagerWindData.WindType GetWindType()
        {
            throw new NotImplementedException();
        }

        public override PhysicsManagerWindData.ShapeType GetShapeType()
        {
            throw new NotImplementedException();
        }

        public override PhysicsManagerWindData.DirectionType GetDirectionType()
        {
            throw new NotImplementedException();
        }

        public override bool IsAddition()
        {
            throw new NotImplementedException();
        }

        public override Vector3 GetAreaSize()
        {
            throw new NotImplementedException();
        }

        public override float GetAreaVolume()
        {
            throw new NotImplementedException();
        }

        public override float GetAreaLength()
        {
            throw new NotImplementedException();
        }

        protected override void ResetParams()
        {
            throw new NotImplementedException();
        }
    }
}